Tellus is a procedural terrain generator that uses the perlin noise algorithm to generate heights, position trees, details and objects, this powerful tool will help you create multiple terrains separated by scenes and then be loaded in an additive manner, giving you the feeling that you are inside of an open world.
It is an easy to use tool that will only take you 10 minutes to configure, saving you a lot of time and effort.
Tellus is a procedural terrain generator based on Perlin noise, creating various terrains as a grid separating them into 1, 2x2, 3x3, 4x4 8x8 seam up perfectly, each one a square size.
Able adding details and objects through some simple parameters. the feature that makes special is that separates you terrains in different scenes and configure for use with scene streamer, plus advance work with occlusion, the navmesh and global illumination.
Tellus can generate heights, to the mountains and the plains using Random.Seed and perlin to ensure the same repetition when using the same seed noise, it is also capable of generating the alpha Maps or splat maps based on the terrain inclinations time. also generates the details and trees, based on Perlin,